His Majesty is Nekstgen part two: comparison of versions of Xbox Se X and PlayStation 5: Digital Foundry report on Metro Exodus Enhanced Edition
Hello everyone! Here is the second part of the analysis Metro Exodus Enhanced Edition from Digital Foundry. For a better understanding, read the first: there are described in more detail the settings of the graphics. Pleasant reading!
This blog is a translation, not personal opinion. Links to the original article of the author (Alex Battaglia) and video materials DF will be at the end of the blog.
Previously, we have already discussed amazing work 4A Games over Metro Exodus Enhanced Edition on PC And Xbox – Today we will only add our opinion by telling about the version for PlayStation 5. In short – very cool. As well as in other versions, the latest version is used 4a Engine, which was originally created to support hardware acceleration. On this basis, by the way, the global light algorithm works. The goal is like on other consoles – 60 frames. Players who bought it Original Metro Exodus, Get a new version for free.
Well, they drove!? How Fantasticocasino.co.uk are the versions for PS5 And X Se X? The first thing that catches your eye when compared with the forehead in the forehead is darker colors on PS5. Somewhere it looks appropriate: for example, Level in Moscow, And somewhere – no: Caspian I like more on Xbox Se X. The problem seems to be in the original calibration: dark details are barely distinguishable. The default mode corresponds to “very dark” on PC. Previously, we had certain problems with the output of the image on PS5 – True, the problem was observed only in SDR mode, But in Metro, It seems that the problem is with HDR Same. This is a little strange. By the way, we devote quite a lot to this to explain because this effect is observed. This will not affect your perception.
Generally, Enhanced Edition on PS5 comparable to what we saw on Xbox Se X: the same level of detail, the same set RT effects and the same sacrifices compared to PC. Even limited support Vrs It is identical, although its use does not need hardware support. What we see in Metro is like Call of Duty: Warzone: Vrs achieved at the expense MSAA. A little sorry, of course, that full implementation Tier Two not nowhere – even on PC. Temporary scaling is also used to create the impression of the present 4K: the real resolution is lower, but the detail is not lost due to its accumulation in several frames – then the one that corresponds to the screen is displayed.
Andrey Prokhorov – Chapter 4A Games (Metro 2033, Metro: Last Light, Metro Exodus), one of the leading developers S.T.A.L.K.E.R.: Shadow of Chernobyl
So far we see parity between two consoles, but there are nuances: the first is dynamic resolution. Hardware support for reiteraining It requires many resources, so the range of permits is large, however, everything is softened by temporary apskayling. The most minimum on Xbox Se X was within 1080 rub – on PS5 In the most difficult moments, it falls below. As for permission in the open world, it is between 1296 rub And 1512 rub, while Xbox Se X issues from 1512 rub to 1728 rub. In fact, throughput PS5 works on 80% From the maximum Xbox Se X. I spent about 6 hours in the game to get these results, but to get to Taiga – the most demanding place for resources – you need more time. So these indicators can be even lower to the end of the game.
The second is an advantage Xbox Se X It is reduced when it comes to performance: during battle and traveling in the open world PS5 It works more smoothly. Yes, sometimes, of course, the frequency of personnel is packed, but where PlayStation 5 He holds tightly 60 frames, on Xbox Se X Statters happen. Why this happens – it is incomprehensible. I hope the developers will solve this problem. It is unlikely that the matter is the load on the graphic processor.
Both console versions have an advantage in the speed of loading over their older counterparts, but it seems that they do not use API interfaces storage facilities. Xbox Se X By the way, it is loaded a little faster. For your part, 4a they really could be interesting to use the advantages new controller from Sony. Of course, I am not quite a fan of some solutions for Dualsense, But the pressing of the trigger looks interesting: somewhere it is tight, and somewhere it is easier. There is also a tactile clue for a hidden attack when you are close enough to the enemy.
Ultimately Metro Exodus Enhanced Edition – it’s just an amazing game. It surprises how the developers have worked on the implementation of reiteraining. Moreover, this is very early for a new generation. The game is definitely worth the one: comparing the forehead in the forehead with the past generation, we see how the game visually improved. In addition, it is unlikely that anyone wants to complain that the game instead of 30 frames Shows 60, And besides, it looks much better. Sensational release from 4A Games – What else to say? Of course, I recommend Metro Exodus Enhanced Edition On any platform.